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Product Design
This collection of digital paintings and sketches captures the journey of products I’ve worked on. Each concept reflects my commitment to inclusive design: making products and experiences that are not only functional, but meaningful, accessible, and empowering.


StudyBrite Workstation
Approximately 700 million people globally lack access to electricity, leading to kids often having to study under streetlights in uneven or dangerous terrain. In response, I created a solar-powered, portable workstation called StudyBrite that can store small books, papers, pencils, and other stationery equipment. I chose to use wood to add warmth and stability, and incorporated a foldable design that makes it simple to store and travel across long distances. I chose a tote-bag system instead of a backpack to reduce pressure on the spine and shoulders, since many students already carry heavy loads throughout the day. The tote bag system distributes weight more evenly across one shoulder or can be carried by hand; this provides ease in setting the workstation down when transitioning between activities. The built-in solar panel absorbs sunlight during the day and powers an LED light at night, allowing students to study safely after dark without relying on external electricity.
StudyBrite Workstation Process
This slide captures the iterative exploration phase where I developed multiple form factors and mechanisms for StudyBrite. I sketched various folding configurations, hinge placements, and interior layouts, investigating how the device could open, close, and transform between modes. With each concept, I explored different approaches to integrating the solar panel, storage compartments, and work surface. The bottom left highlights my refined concepts, which emerged after evaluating portability, durability, and usability for young learners—while designing within cost and manufacturing constraints. The right image shows a child using the workstation across various contexts, demonstrating StudyBrite's versatility.




Critter Feeding Device
My goal with the Critter Feeding Device was to address the displacement of wildlife caused by urban development. In response to this issue, I created a feeding device that fits seamlessly into human-built environments. I designed the product with a vertical structure to maximize space in tight urban areas, since ground-level feeding stations may be a barrier. The lattice framework on the side of the structure provides a feeding space just large enough for squirrels to eat from, yet small enough so that they cannot breach the structure. Birds are able to perch in the center and have their own dedicated compartment. I included multiple entry points at different heights to accommodate various species. This maximizes efficiency and reduces the need to purchase multiple feeding systems for different creatures.
Critter Feeding Device Models
During my development of the Critter Feeding Device, I created various physical models to tangibly represent my strategy. The three tower prototypes use cardboard to explore different access control methods. I incorporated weight-triggered flaps that seal when empty, size-specific openings that allow only certain animals through, and lattice barriers that block larger bodies while maintaining airflow. Each design separates feeding zones by height and entry size. The squirrel areas use larger circular openings and spiral ramps for grip, while the bird sections feature elevated platforms with narrower slots.




Electricity-Generating Shoe
I designed the Electricity-Generating Shoe for young people across the Global South—the region of the world south of the equator and generally associated with underdeveloped countries. The robust shoe is engineered to withstand demanding environments while reliably generating the power needed to charge essential devices like a mobile phone. To design successfully, I analyzed the need for durable, multi-terrain shoes and solutions for generating usable power from kinetic energy. The sketches detail the integration of Turbine and Air Sacs within the sole, investigating the optimal placement for maximum air compression and energy conversion from a normal gait. The design also emphasizes modularity and ease of use, as shown by the Removable Battery Station and the magnetic connector for the Charge Controller.
Electricity-Generating Shoe Process
In the process of designing the Electricity-Generating Shoe, I explored a wide range of forms and configurations. I began by researching piezoelectric materials and discussing kinetic energy conversion with my art mentor. I then tested different footwear styles: open-toed sandals for warm climates, closed designs for high-impact movement, and semi-enclosed options that balance both. I explored sole geometries that could compress and release with each step, and various aesthetics including sleek athletic styles and bulkier utility designs. The color studies helped me visualize the final production look, and the rapid line sketches let me test proportions without overthinking.




Modular Table
With this product, my goal was to create a practical piece of furniture that doesn't require a toolkit or manual - perhaps for someone in temporary housing or a dorm room. In this cardboard prototype, I designed a flat-pack side table with three horizontal levels for storing magazines, books, or small items. The curved cutouts reduce material use and provide handholds for moving. The design assembles without tools, using tab-and-groove joints, and breaks down into flat pieces for efficient shipping. I used cardboard to test load distribution and discover where reinforcement was needed.
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